UT2k4 10th Anniversary CTF Cup
1 Cupformat            
1.1 Tournament Format

1.1 a) Group stage (Qualification)

# There are 2 Groups, A and B
# Based on point format on group stage(see point 1.2)
# Amount of caps will undraw teams with same points during group stage
# Each team plays all other teams once during group stage
# Each war consists of 2 maps, if there is a draw there will be a 3rd map as decider. Overtime only on the decider
# Updated rule: Every captain needs to let every member of the team play minimum 1 map during the group stage. This could only be broken due to proven inactivity of the members. In such case, please contact the admins.

- Predicted stage duration: 4 weeks

1.1 b) Quarterfinals

# 3 teams of each group with the most points advance to the next rounds
# The 2 teams with the best point record of each group (A and B) advance directly to the semifinals
# Based on map wins: 2 maps, a 3rd map as decider if there is a draw. Only the deciding map will have overtime
# The 2nd best ranked team of group A will fight the 3rd ranked team of group B and vice versa
# From the Quartefinals on, the whole map pool (15) can be used

- Predicted stage duration: 1 week

1.1 c) Semifinal

# The 2 winners of the quarterfinals will face the 2 best teams of the group stage (A1 and B1)
# The winning teams will advance to the Goldfinal
# The 2 teams that did not win, will face each other in the Bronzefinal

- Predicted stage duration: 1 week

1.1 d) Gold- and Bronzefinal

# The Goldfinal will decide the 1st and 2nd place
# The Bronzefinal decides the 3rd place
# Matches will consist of 2 maps, 3rd including overtime in case of a decider

- Predicted stage duration: 1 week



1.2 Point Format

The point format will be used for the group/qualification stage. A map win is worth 3 points, a draw is worth 1 point and a loss/forfeit is worth 0. For playoff filtering, in the event of a tie, the team that made the most caps will have the higher seed. If the number of caps are even the team who has the least map forfeits will have the higher seed. If both teams had an equal number of map forfeits, the team who recorded the least amount of map losses will have the higher seed.

During playoffs and the finals the amount of map wins decide. See point 1.1 a)-c).

1.3 Team Format

There will be 10 Teams, each consisting of 1 captain, 1 co-captain and 5 players. The players will be chosen in the drafting process on the 5th September. More about the captains under point 3.
2 Match rules            
2.1 General match rules

-> Before the match start

Both captains and co-captains will meet on IRC in the channel #TheCTFCup on quakenet.

-> Group stage

Each match of the tournament will consist of 2 maps (+decider) played on a cup server that has been chosen by the admin staff.

The teams will start qualifying in the Group stage consisting of 2 groups, A and B. During this stage, the map choices will be provided by the admin staff to simplify the process (see point 2.3) per match week. The team with the highest points will have team color choice (red/blue).

-> Quarter- and Semifinals

Upon reaching the Quarter- and Semifnals, a team may select any map from the approved map list (total maps after poll: 14 maps).

During the Quarter- and Semifinals, each captain will choose one map and will tell it privately to the admin in charge on IRC (#TheCTFCup on quakenet). Once the admin has announced each team's map selection, neither team may change their map choice. If both teams pick the same map, the admin will allow both teams to resubmit their map selection. If both teams decide not to change their map selection, that map will be played twice. For the 3rd and deciding map (tiebraker), the team captains will take turns to eliminate a map from the map poll, until one map remains. The 2 maps that were already played in the first 2 matches are eliminated from the map list before. The captains agree with the admin about who starts eliminating first or cointoss will decide.

-> Finals

Upon reaching the Gold and Bronzefinal, a team may select any map from the approved map list, including the votable maps of the poll (total maps after Group stage: 15 maps). The 2 maps shall be determined through elemination process.

The team captains will take turns to eliminate a map from the map poll, until one map remains. For the 2nd map, the map of the first match, that was already played, will be eliminated from the avalible maps of the list. Same happens for the decider. The captains agree with the admin about who starts eliminating first or cointoss will decide.

As mentioned under point 1.2, a point system will be used during the group stage and a cap system during the playoffs and the finals.

2.2 Map List

Main map list (14 maps):

CTF-OrbitalClassic-MLUT101 (Note for europeans: this is not our Orbital)
CTF-November-CE-2006-Cup-Fix
CTF-Archanastre
CTF-CB-Sulphur-LiTe2
CTF-CBP2-Pistola-Lite2
CTF-Citadel
CTF-FP-Anfractuous2-Lite
CTF-FP-CampersCrossing
CTF-Grendelkeep
CTF-Orbital2
CTF-TwinTombs
CTF-UCMP-Aquatica_LE
CTF-UCMP4-VirilityLE
CTF-VaultCityLE


2.3 Group stage map list

First week
1st map: CTF-Grendelkeep
2nd map: CTF-Orbital2
Decider: CTF-Citadel

Second week
1st map: CTF-CBP2-Pistola-Lite2
2nd map: CTF-FP-Anfractuous2-Lite
Decider: CTF-TwinTombs

Third week
1st map: CTF-UCMP4-VirilityLE
2nd map: CTF-Archanastre
Decider: CTF-VaultCityLE

2.4 Match Scheduling

All matches are scheduled by the captains. Both captains need to agree on the date. If teams wish to reschedule their match, both captains must agree and inform an admin within 24 hours of the scheduled match start, otherwise the original date and time will be used. Teams are allowed ONE reschedule up to the day before the next round begins. If a team cannot field an adequate lineup (5 legal players) at match time, they will be subject to a forfeit loss.

2.5 Servers

Only European servers will be allowed during the cup. Availible servers will be provided in Germany and the UK. Available war servers:

German servers

The CTF Cup #1: 95.156.230.73:8037

The CTF Cup #2: 95.156.230.73:8057

The CTF Cup #3: 95.156.230.73:8077

The CTF Cup #4: 95.156.230.73:8097

The CTF Cup #5: 95.156.230.73:8117

UK servers

The CTF Cup - UK Server #1: 217.163.22.10:7777

The CTF Cup - UK Server #2: Soon to come!

--> Note, that the wars can only be played on these servers! This has several reasons including the server demos.

2.6 Server Settings

All maps from the map list must be on the server and it must be running UTComp mod version 1.7a. Enhanced Netcode (NewNet) shall be enabled server-side, depending on the participating players and under agreement of both captains. If 50% of the players of one team (min. 3) or 30% of the total players on the server (min. 3) have a ping above 80, Netcode must be enabled. However, if both captains agree, it can be activated below these mentioned percentages.

Required server settings in order to be league-worthy:

# Tickrate: 50
# UTComp voting
# UTComp admin 1.7a
# AntiTCC2009r6
# Bright skins on
# Netspeed: minimum 15000
# DD on, Translocator on
# Serverside Demo on
# No Super Weapons
# No Adrenaline

No other Mutators are allowed!

2.7 Demos

We encourage all players to record personal demos of their matches, but servers will be set with Server Side Demos enabled for league integrity. If you use a server which has not been provided by the cup organizers, you will need to provide the server side demos. The winners of a war will be in charge of the war reports, the screenshots and to upload server side demos. The links should be posted on the team forum threat.
3 Captains and Players            
3.1 Captain Responsibilities

Captains will be selected from a list of applicants by the admininstrators. Captains will be required to:

a) Name their team and create a tag.
b) Select their co-captain (a co-captain is the captain’s support and deputy).
c) Draft a competitive team.
d) Make team decisions, such as lineup, map, color and server choices.
e) Schedule the cup matches and assure player availability
f) Take screenshots of the matches and write a match report if your team wins, you will post it on the team's war threat that the admins will create for your team.
g) If problems occur, report to the cup admins.
h) Idle in #TheCTFCup channel on IRC quakenet when online.

In the absence of the official captain, the co-captain will act as the captain. In the absence of both the captain and the co-captain, the available player with the highest salary will act as captain.

3.2 Co-Captain

A co-captain is the captains support and deputy. He will be named before the drafting process by the captain, assuring him a reliable and trustable companion throughout the whole cup. In the absence of the official captain, the co-captain will act as the captain. Whatever the co-captain costs will be subtracted from the captains starting money for the drafting. However, the admins reserve the right to correct/decline the captains choice if necessary.

If 2 captains choose the same co-captain, the co-captain will decide which team he wishes to join.

3.3 Captain Replacement

Should a team be unhappy with their team captain, they may hold a team vote of non-confidence to remove him. If 5 or more players on a team agree to the removal of a captain, the captain will be removed from the league and possibly banned. The team will then vote on a new captain from among their roster. Should a captain not take his or her duties seriously, he may be removed from his position as captain by the league and may face suspension. This is a game but take your team seriously.

3.4 Team Creation

Each team will consist of 10 players, Captain, Co-Captain and 8 players. The players will be acquired through a draft process on IRC using a bot. The draft order will be determined each round by the team's overall salary up to that point in the draft. The team with the lowest overall salary will draft first each round. At no time will any team have more or less than the allotted number of players (10). During the drafting, one team can have maximum 2 players from the range of 900-1000 and maximum 3 players from the range of 800-1000 combined!

3.5 Player Salaries

All Tournament players will be listed with a corresponding salary based on their compiled skill ranking and their sign up “CTF-Signup-Form” as decided upon by the admin staff. The salary varies between 100 – 1000 dollars depending on skill and other factors listed on the Form.

3.6 Trading

Trading is allowed using the Free Agent Pool. Rosters will be locked for any team upon their elimination from playoff contention. Rosters for playoff bound teams will be locked 24 hours before the first playoff match is scheduled to begin. This is to prevent team dumping once a team is out of playoff contention. Captains are encouraged to protect their players and not take any trade offers lightly. Try to consider the integrity of the person offering the trade, whether the trade is fair and balanced to the rest of the teams in the league, and most of all, whether the trade actually helps your team's chances of winning the CTF Championship. Admins reserve the right to amend any trades deemed inappropriate.

3.7 Player Holdout

Players will not be allowed to holdout on their teams. Players unhappy with their teams are encouraged to privately seek a trade or request to be dropped through their captain. If a player still wishes to publicly holdout from his team, selfishly screwing them over without compensation, the admins are more than happy to remove him from the league.

3.8 Player Inactivity

If a player misses 2 consecutive matches, a captain may contact an admin with an inactivity request. The player will be removed from the league and will not be placed back into the free agent pool. Captains are encouraged to exercise this option only as a last resort to resolving the issues with the player or through free agent or inter-team trading. All actions will be handled based on available evidence and league queries.

However, if a team cannot fill their lineup for reasons beyond their incompetence in organizing the team, they can speak to an admin and ask to recruit a new player (new free agent or a non listed player) during the Group stage. Such player has to be of the same cost than the player he/she replaces. If a team adds a player which was not rated yet (new player), he/she will need to be rated first. During playoffs players can be added from other teams that are disqualified for as long as it is justified and approved by the admins. Adding a player who has not been approved by the admin staff will result in banning the player and possibly the responsible captain off the league.

Updated rule: Every captain needs to let every member of the team play minimum 1 map during the group stage. This could only be broken due to proven inactivity of the members. In such case, please contact the admins.
4 Game rules            
4.1 a) Cheats

All hacks, bots, radars, cheats and non-GUI (advanced preferences) controlled tweaks are illegal. This includes, but is not limited to, any kind of automated aiming bot, a trigger-bot, any form of radar, server-crashing bugs / tools, packet loss and latency inducing devices, external timers, extraneous HUD timers, and anything in that same vein or spirit, or any cheats/hacks/tweaks that cause a player to be kicked from the server by AntiTCC. Please use your brain as this is a zero tolerance policy. Any violations will be reviewed and may result in a PERMANENT EXPULSION for the offending player from all related events and a forfeit loss of the match in question for the offending team. These rules are not finite and can be changed or modified at anytime to address any situation. Those caught by our cheat protection will be subject to punishment.

In addition, players can be convicted of the above (with admin vote) without being caught by server cheat protection. Admins reserve the right to take into account all evidence regarding said player, including, but not limited to: demos, screenshots and server logs.

4.1 b) Spectators

Should any players be caught spectating a match without the consent of an administrator, and not immediately leave if asked, they risk a possible suspension/forfeit from league play (You are allowed to spectate pugs, not matches). Should they be a member of a team in play, the offending team will receive a forfeit loss for the map in question. Further actions will be reviewed.

4.2 Server Admin

If a player logs into a server as administrator prior to a match, the player must logout when complete, and reconnect to the server. At no time may a player login as administrator during the match. Doing so will result in a forfeit loss for the map in question for the offending team, and a possible suspension for the offending player.

There is only one exception: If a player drops during the match, only the team captains/co-captains may log in as admins and pause for maximum 5 minutes till the player is back

4.3 Connection Fraud

All connection fraud is illegal, including but not limited to, faking your ping or disturbing another connection through any means. Any violations will result in a forfeit loss of the map in question for the offending team. The offending player will be suspended from play for the current Cup.

4.4 Aliasing

A player may not use multiple identities over the course of the season. The name a player uses must be identical to that tracked by the admins and the alias they signed up as. If at any time a player refuses to use the name they signed up with when asked by an admin to change it during a match, they will be denied permission to play. Repeated offences will result in a player being suspended from play for the rest of the tournament.

If a team wishes to alter their names as part of their tag or team 'theme', they may contact an admin to discuss a solution that is fun but still clearly shows who every player on the team is.

4.5 Ringing

Using a ringer (a player not on your eligible roster, who is generally posing as an eligible player) is a serious offence. Using a ringer will result in the offending player, as well as any captains or co-captains present, being banned indefinitely. In addition, the team will forfeit the maps in question and be disqualified from play for the remainder of the season.

4.6 Game Bugs

Exploiting any game, engine, or map bugs is illegal and will get you suspended from league play. If it is found to be a calculated exploit the entire team may be punished and forfeit the map in question.

4.7 Taunts

Excessive use of text taunts is illegal. Using taunts bound to movement keys, firing keys, weapon switch keys, or any other frequently used bind in the game, is illegal. Issues will be handled on a case by case basis. If a player continues to spam taunt binds after 1 admin warning, his team will forfeit the map and he will be denied permission to play for the rest of the match. If required, further actions will be discussed with said team’s captain.
5 General            
5.1 Administrative Powers

All Cupadmins have the power to make any changes to information on the prounreal website (please have patience for changes). Should a captain or player notice any mistakes, he or she may contact an admin. Should a captain, player or other admin feel that an admin is abusing their power, he or she may file a grievance with another admin and a vote will be conducted regarding the topic.

5.2 Conflict Resolution

Any and all problems (including those not governed in the rules) will be resolved by an admin vote. All admins have 1 vote and can choose not to vote if they so please. In the hopes of keeping things moving, all open votes have a 24 hour window in which admins can place their vote. There may, however, be exceptions to this 24 hour window, should the vote be for something that does not require immediate resolution. In the event of a tie, yes prevails.

5.3 Availability

In the event that there is only 1 available admin for any cup function, he has the authority to resolve all conflicts within the scope of the rules. These actions will be reported to the admin staff. If deemed unethical or not to have been handled within the scope of the rules, the matter will be put to an admin vote.

5.4 Asterisk (*)

The admins reserve the right to alter any rule in any way at any time as they see fit if there is a passing majority admin vote. This is to protect the integrity of the tournament in case of a loophole or something being overlooked.

5.5 Admin Verification

The cup admins will verify each CTF-Signup-Form and create a final sheet for the drafting, accessible for every captain and co-captain. Sheets and salary are then the basis for the drafting process.

5.6 Age restriction

The participants of the tournament must be 16 years or older.
7 Rewards            
7.1 Distribution of rewards

Due to the high amount of players on each team, we combined money rewards and sponsorship material, to be able to reward everybody. We hope this will be fair for everybody!

Money prizes

Total amount of prize money: 500€
- 1st place gets 60%: 300€
- 2nd place gets 30%: 150€
- ConX5 will receive 10%: 50€

Sponsored material

- 1st place: 5x Kingston HyperX Cloud Headsets + 1x Razer Kraken Pro Neon Green Headset
- 2nd place: 5x Kingston HyperX Fury 64 GB High speed USB Sticks + 1x Razer Imperator Gaming Mouse
- 3rd place: 5x Kingston HyperX Skyn Mousepads + 1x Razer Goliathus Alpha Mousepad
Special prize: 1x Razer Lachesis Gaming Mouse

Reward distribution


1st place, Gold Medal: Headset or Money
2nd place, Silver Medal: USB-Stick/Mouse or Money
3rd place, Bronze Medal: Mousepad + remaining material


# Rewards shall be distributed among all active team members as defined by the team captains and approved by the cup admins
# The active player played minimum in 1 maps for the respective team and the team captain ensures his presence during the cup
# Only the 6 most active players (main lineup) of a team get to choose between the prize options. The 7th and 8th (reserve) player will receive half the money a main lineup player would get
# To enhance money prizes of first and second placed teams, bronze winners will not be rewarded with money
# The total amount per team will be divided by the amount of players choosing money (Total team amount / players that choose money)
# Team captains and Co-captains receive both the reward and the money
# You will need a PayPal account in order to receive your prizes, except arranged otherwise with the cup admins.
# Remaining object prizes will be used for bronze final winners. They shall be distributed by luck, executed by a neutral person. Each player of the main lineup will receive a number between 1 and 6. The neutral person will roll the dice and reward the respective player.
# The cup admins reserve the right for all necessary adjustements including an appropriate division among the members for any upcoming situation

7.2 Sponsored material

At this point we would like to thank our great sponsors for their participation which is hugely appreciated, especially Annie Leung of Kingston and Simon Bennett of Razer. It was a pleasure to talk to you friendly guys and see such awesome response from the gaming industry, even for a game that is not the youngest anymore and a community you did not know! We did spread your word throughout the cup and be sure about one thing: You have made some friends in the CTF community and if i may say, i know i will buy Razer and Kingston. It was nice to get to know you, you guys kick ass. Thanks a lot!

Special thanks to:

# Kingston - http://www.kingston.com/
# Razer - http://www.razerzone.com/
# Epic games - http://epicgames.com/
# utzone - http://www.utzone.de/

Check out their websites!

Moderated By: UT2K4 Euro Admins

2k4 10th Anniversary CTF Cup Features