Unreal Playground Capture the Flag II
Login
\\
Register
0.0 Forward
Rules will be mostly the same as last season's. You can check them in the MLUP portion of this site, under the Rules link:
http://www.prounreal.com/mlut/
Alot of things like team sizes, free agency, team numbers and a final schedule will only be 100% determined as the draft goes on, since they depend on how many people sign up.
For clarity's sake, here are some of the rules that were discussed since MLUPI wound down:
1) All cheese will be allowed, but the worst stuff (rocket boosting mostly) will be frowned upon. Cheese is just too hard to police, so we can only encourage boost-free play and minimal cheese. There will be no forfeits or reprimands for cheese (boosting, flag dropping, pbjs)
2) Powerups will be off. That means no deemer, amp, keg, belt or vials. There will still be armor, pads and boots.
3) Maps will still be mostly non-ladder. There will be approximately 7 ladder maps to be played as tiebreakers for the weekly matches. The list will be finalized and posted soon.
4) All players can sign up for now, and personal invitations are highly encouraged. If you know someone who still plays UT often enough, and isn't a bastard, point them here by all means. We will be rooting out any major problem players, after discussion, during signups.
5) Teams have a 20 minute grace period after match start time. Anything more and the other team can request a forfeit if they so choose, or wait for them. If you don't have 5, its a forfeit, unless both captains agree to a 5v4. Worst case scenario, is if both teams can only find 4 players, in which case a 4v4 will be allowed. More available players and free agency should help in this matter.
6) The schedule will consist of the same 4 nights of the week as last season. This might be affected by players signups, but we'll see. So for now, if you can play once a week on Tuesday, Wednesday, Thursday and/or Sunday, you're good to sign up. If you can't, don't sign up or let people know so you can be picked up from the free agent pool when you can play.
7) This is an Unreal Playground event and all Unreal Playground rules of conduct apply. If you are or become banned from any Unreal Playground area (servers, forums, or IRC), you will be banned form MLUP for the same length of time. That's it for now. I'll be updating this with suggestions, comments, and admin discussions. We'll try to find a happy medium that screws over the least amount of people.
1. Tournament Rules
1.1 Tournament Format
This will be a season, followed by playoffs. There are 8 teams of 9 players each, all in one division. Each team will play each other once for a total of 7 regular-season games. Matches will be best of 3 maps. A win will be worth 3 points, loss 1 point, and forfeit 0 points. The best 4 teams will advance to the playoff round. In the event of a tie, it will be broken on the basis of those teams' head-to-head match results.
1.2 Playoffs
The playoff seeding will be based upon performance during the regular season.
Round One Semifinals:
1st place vs. 4th place
2nd place vs. 3rd place
Round Two Finals:
Winners from Round One play for 1st and 2nd place
Losers from Round One play for 3rd and 4th place
Each team will select one map with the tie-breaker being pre-determined. The higher-seeded team's map will be played first.
1.3 Map List
During the regular season, maps will be pre-selected. For the playoffs, each team will select one map while the tie-breaker will be pre-selected.
Round #:
1st map,
2nd map,
Tie-breaker map
Round 1:
Colawars
IndusRage
Lucius
Round 2:
DownFall
JewelOfTheWarlord
InfestedLE
Round 3:
Incinerator
Disposablev155
433LE-101
Round 4:
Powerslave
ArticOutpostV11
Glacier][
Round 5:
Damtoofar
PoolstoneSE
McSwartzly3
Round 6:
CelticLayer][
Sprinta
Almost
Round 7:
AnthonyBsDayOfFury
[421]
NovemberCE105
1.4 Game Settings
All matches will be played with the following settings:
No Powerups
No Redeemers
Time Limit 20 mins
Tournament Mode On
Tickrate 20/ OR TIW
Teams will be 5v5.
If a team cannot field 5 players at the time of the match, they will forfeit.
No spectators unless requested by an admin or for UTV.
2. League Rules
2.1 Captain Duties
Each captain will be responsible for:
Naming his/her team
Selecting his/her team through a draft
Maintaining the team roster
Setting lineups for each map
Encouraging playing time for all members of their team
Seeking out Teamspeak or a similar voice communications program if desired
2.2 Team Creation
Each team will consist of 9 players. The draft order will be determined by captain's salary. Lowest to highest captain format will be used for each round. Each captain will draft one player from each different group, totalling 9 players total: 1 from each salary group. A captain may not draft a player from his own salary group.
2.3 Player Salaries
All players will be listed with a corresponding salary based on rank. The Admins will each rank all players, and the average value will be used to determine salaries. While some under/over evaluations of players will naturally occur, taking the average should smooth that out.
2.4 Trading Players
Players may be traded between teams only if the players being traded are within one salary group of each other. For example, Team 1 can trade a group B player to Team 2 for a group A, B, or C player, and vice versa. All teams MUST keep their rosters filled at 9 players, and trades will be allowed up until 1 hour before match time.
2.5 Scheduled Matches
Matches will be played on a set schedule, which can be viewed in the "Schedule" section of this website. Teams unable to field a full team of 5 players at 20 min. after the match starting time has expired will forfeit the first map. Teams unable to field 5 players 15 min. after that time will forfeit their second map, forfeiting the match. There will be no rescheduling of regular season or playoff matches. If both captains agree, a map may be played 5v4 or 4v4. No 3v4 or 3v3 games will be allowed.
3. No-Nos
3.1 Admin Login
Thou shalt not log in as admin while a match is in progress. If login in is necessary prior to a match, login, do what is needed, logout, and reconnect.
3.2 Cheats
Thou shalt not hack, bot, radar, or otherwise cheat. Penalty for doing so will be removal from the internet, followed by eternal botmatch vs. Loque, low-grav, instagib Face, with a 250 simulated ping and 15% simulated packetloss while our RetsamRaw bot hurls a constant stream of obscenities and cheat accusations in your direction.
3.3 Aliasing
Thou shalt not alias. All players must use the name they signed up with, plus their team's tag, if applicable. That includes you, trax and GS.
3.4 Exploits
Thou shalt not exploit map bugs. This includes, but is not limited to, dropping flags through solid objects or hiding in bsp holes. Drops through actual openings are legal, as well as SR primary boosting. Rocket boosting will be allowed as well. Specifically Yen, boost him into the lava all you want.
3.5 Whining
Thou shalt not whine. Do not whine in the game, do not whine in the forums, and do not whine in IRC. All forms of 'cheese' are legal. Anything you can do with a piston is legal. Boosting of FCs is legal. If that is your *only* strategy.. good luck. Do not rely on pistons and boosting, but don't whine about it if someone else does. We're all family here. Play nice.
3.6 Have Fun
Thou shalt have fun. If you cease having fun, ask your captain to substitute you for someone who will.
3.7 Conflict Resolution
If you have a dispute about ANYTHING, re-read the rules. If that doesn't solve it, pm an admin. If you are reporting suspected cheating, don't waste anyone's time if you don't have a demo. All admins will vote on disputes, unless an admin is on a team involved in the dispute. Any dispute regarding game score, win/loss, etc must be accompanied by a demo and/or screen shots.
4. Other Rules
4.1 Catch-All
Admins reserve the right to change/add rules as needed. We have tried to make the rules as complete as possible, but let's face it, sh!t happens.
Moderated By:
MLUT
MLUP II Features
Standings
Player Stats
Map List
Forums
Captain Signup [Closed]
Player Signup [Closed]
MLUP II Admins
»
Anguis
»
chicken-
»
Zilch
#mlup on gamesurge
Latest Matches
«
0
0
More »
0
0
More »
•
DisDic
0
DAGRON|NORGAD Coal..
0
More »
Latest Trades
«
The Main Event
•
Imperium
The Main Event
•
Imperium
Screaming Elmo
•
rig
•
PiTHON
•
Zax
• Added
•
Removed
Featured Leagues
MLCTF I
Brackets
MLCTF II
Schedule
|
Playoffs
MLCTF III
Schedule
|
Playoffs
MLCTF IV
Schedule
|
Playoffs
MLCTF V
Schedule
|
Playoffs
MLCTF VI
Schedule
|
Playoffs
MLCTF VII
Schedule
|
Playoffs
MLCTF VIII
Schedule
|
Playoffs
MLCTF IX
Schedule
|
Playoffs
MLCTF X
Schedule
|
Playoffs
MLCTF XI
Schedule
|
Playoffs
MLCTF XII
Schedule
|
Playoffs
MLCTF XIII
Schedule
|
Playoffs
MLCTF XIV
Schedule
|
Playoffs
MLCTF XV
Schedule
|
Playoffs
MLCTF XVI
Schedule
|
Playoffs
MLCTF XVII
Schedule
|
Playoffs
MLCTF XVIII
Schedule
|
Playoffs
MLCTF XIX
Schedule
|
Playoffs
MLCTF XX
Schedule
|
Playoffs
MLCTF XXI
Schedule
|
Playoffs
MLCTF XXII
Schedule
|
Playoffs
MLCTF XXIII
Schedule
|
Playoffs
MLCTF XXIV
Playoffs
MLCTF XXV
Playoffs
MLCTF XXVI
Brackets
MLCTF FACTIONS
Schedule
|
Playoffs
MLDM ONE - Div 1
Brackets
MLDM ONE - Div 2
Brackets
MLTDM I
Brackets
MLTDM II
Schedule
|
Playoffs
MLTDM III
Schedule
|
Playoffs
MLTDM IV
Schedule
|
Playoffs
MLTDM V
Schedule
|
Playoffs
MLTDM VI
Schedule
|
Playoffs
MLTDM VII
Schedule
|
Playoffs
MLTDM VIII
Schedule
|
Playoffs
MLTDM IX
Schedule
|
Playoffs
MLTDM X
Schedule
|
Playoffs
MLTDM XI
Schedule
|
Playoffs
MLTDM XII
Schedule
|
Playoffs
MLTDM XIV
Schedule
|
Playoffs
ALCTF I
Schedule
|
Playoffs
ALCTF II
Schedule
|
Playoffs
MLCTF2k4 I
Schedule
|
Playoffs
MLCTF2k4 II
Schedule
|
Playoffs
MLCTF2k4 III
Schedule
|
Playoffs
MLTDM2k4 I
Schedule
|
Playoffs
MLUP I
Schedule
|
Playoffs
MLIGCTF I
Schedule
|
Playoffs
MLIGCTF II
Schedule
|
Playoffs
MLIGCTF III
Schedule
|
Playoffs
MLIGCTF IV
Schedule
|
Playoffs
MLIGCTF V
Schedule
|
Playoffs
MLIGCTF VI
Schedule
|
Playoffs
MLIG VII
Schedule
|
Playoffs
MLIGCTF VIII
Schedule
|
Playoffs
MLIGCTF IX
Schedule
|
Playoffs
MLIGCTF X
Schedule
|
Playoffs
MLIGCTF XI
Schedule
|
Playoffs
MLIGCTF ZP I
Brackets
MLIGCTF ZP II
Schedule
|
Playoffs
MLIGCTF ZP III
Schedule
|
Playoffs
MLIGCTF ZP IV
Schedule
|
Playoffs
MLIGCTF ZP V
Schedule
|
Playoffs
MLIGCTF ZP VI
Schedule
|
Playoffs
MLIGCTF ZP VII
Schedule
|
Playoffs
MLIGCTF ZP VIII
Schedule
|
Playoffs
MLIGCTF ZP IX
Schedule
|
Playoffs
MLIGCTF ZP X
Schedule
|
Playoffs
MLDM I
Schedule
|
Playoffs
MLSP I
Schedule
|
Playoffs
MLSP II
Schedule
|
Playoffs
MLTAM 2k4 I
Schedule
|
Playoffs
MLTDM2v2 I
Brackets
MLTDMUT3 I
Schedule
|
Playoffs
MLCTF Europe
Schedule
|
Playoffs
MLCTF Europe II
Schedule
|
Playoffs
MLCTF 2k4 Europe I
Schedule
|
Playoffs
MLTDM 2k4 Europe
Schedule
|
Playoffs
MLTDM 2k4 Europe II
Schedule
|
Playoffs
MLSG Siege
Schedule
|
Playoffs
MLSG Siege II
Schedule
|
Playoffs
MLSG Siege III
Schedule
|
Playoffs
MLCTF2k4 IV
Schedule
|
Playoffs
2k4 10th Anniversary CTF Cup
Schedule
|
Playoffs
MLCTF 2v2
Playoffs