UT Capture the Flag II
1. Tournament Rules

1.1 Tournament Format
The second edition of MLCTF will be a season based tournament. There will be two divisions of 6 teams each. Each team will play every other team in its division once, for a total of 5 games per team during the regular season. Each "game" consists of two maps and no tiebreaker. Teams will receive 3 points for a win, 1 point for a loss and 0 points for a forfeit loss. The four teams with the most points at the end of the five rounds in each division will advance to the playoffs. In the case of a tie, the team with the most wins moves on. If it is still tied the result of their head to head match is used. If it is still tied it goes by +/- flag captures during the head to head matchup. If it is still tied it goes by +/- flag captures over the course of the season.
1.2 Playoff Format
The playoffs will be an 8 team single elimination bracket. The 8 teams will be seeded based on their performance during season play. The matches will then break down as follows;

(1)1st Place :: Division 1 -[vs]- (8)4th Place :: Division 2
(3)2nd Place :: Division 2 -[vs]- (6)3rd Place :: Division 1
(4)2nd Place :: Division 1 -[vs]- (5)3rd Place :: Division 2
(2)1st Place :: Division 2 -[vs]- (7)4th Place :: Division 1

Each team will choose one map from a predetermined maplist for the given round. The opposing team will choose color. There will be a predetermined tiebreaker, and on the TB, the team with the least amount of total money in the server chooses color.
1.3 Map List
During each round of the regular season, there is a predetermined maplist. Each team selects one map from this list as their map choice for that "game". The other team gets color choice. There are no tiebreakers during the regular season. Teams are not required to disclose their map choice until the time of the match, and are encouraged to keep their choice a secret from their opponent. Should both teams choose the same map, they may play that map twice, or should either team decide to switch map picks, they are allowed to do so, but ONLY before the game is played. Once the first map starts, teams may NOT alter their map picks.

During the playoffs, specifically the QuarterFinals and SemiFinals, teams will once again choose one map from a predetermined list, however, there will be predetermined tiebreakers, as the playoffs are single elimination best of 3 maps.

The Finals is a best of 5 maps game, with each team choosing one map from any map in the tournament, and 3 prechosen tiebreakers. Here are the maplists:

Regular Season
::Round 1::
Orbital
Dreary
K-Lined
Esprit

::Round 2::
Terra
Lavagiant
Ranel
Ancient

::Round 3::
Bollwerk
Coret
Infested
Overcast

::Round 4::
McSwartzly
Gauntlet
Glacier
Sprinta

::Round 5::
NovemberCE
Face
Lucius
Orbital2

Playoffs
::QuarterFinals::
Bollwerk
Lavagiant
Coret
Lucius
::TieBreaker::
Orbital

::SemiFinals::
McSwartzly
Gauntlet
Face
Glacier
::TieBreaker::
Terra

::Finals::
Orbital
Dreary
K-Lined
Esprit
Terra
Lavagiant
Ranel
Ancient
Bollwerk
Coret
Infested
Overcast
McSwartzly
Gauntlet
Glacier
Sprinta
NovemberCE
Face
Lucius
Orbital2
::TieBreakers::
Terra
NovemberCE
Orbital

1.4 Match Scheduling
All matches are prescheduled by the MLCTF staff and times will be posted on the MLCTF website. If a team cannot field an adequate lineup (5 legal players) at match time, they will be subject to a forfeit loss. The specific rules for a forfeit loss due to a lack of players are enumerated under sections 1.4a through 1.4e.
1.4a Forfeit Loss - Match Time - Double Forfeit
If neither team can field a team of five (5) players fifteen (15) minutes after the designated start match time or arrival of an admin, whichever is later, both teams receive a forfeit loss for both maps, neither team receiving any points.
1.4b Forfeit Loss - Match Time - 15 Minutes
If Team B cannot field a team of five (5) members fifteen (15) minutes after Team A has provided five (5) members, provided that it is after the designated match start time or arrival of an admin, whichever is later, Team B forfeits their map pick and Team A receives points for the win.
1.4c Forfeit Loss - Match Time - 25 Minutes
If Team B cannot field a team of five (5) members twenty-five (25) minutes after Team A has provided five (5) members, provided that it is after the designated match start time or arrival of an admin, whichever is later, Team B forfeits Team A's map pick and Team A receives points for the win.
1.4d Forfeit Loss - Match Time - Between Maps
If neither team can field a team of five (5) players within ten (10) minutes of the completion of a map, provided an admin is present, both teams receive a forfeit loss for both maps, neither team receiving any points.
1.4e Forfeit Loss - Match Time - Between Maps
If, between maps, Team B cannot field a team of five (5) members ten (10) minutes after Team A has fielded five (5) members, provided an admin is present and all five (5) members of Team A signal their presence, Team B forfeits the map and Team A is awarded points for a map win.
1.5 Connections
The MLCTF is an open ping event, and as such all connections are accepted and legal. However, a person can NOT be on a LAN with the server.
1.6 Player Eligibility
A player is only allowed to play for the team that he is listed with on the MLCTF website. Teams are allowed to make any legal roster changes right up until match time in order to ensure a full roster. If a team is found to be using a ringer (i.e. a player not on their roster), they will be disqualified from the tournament. Once a Division has completed its Season (for example, in this round, Division 1 finishes the regular season on December 4th), players from teams that did not qualify for the playoffs may not be removed from their teams' rosters. This is to prevent the stacking of teams by teams that have dropped releasing all of their "Star Players" so that another team may draft them. The teams that did qualify for the playoffs may continue to trade players until the first round of the playoffs commences. Up until the season is complete, however, these trades may be made (for instance, if a team knows it cannot make the playoffs). While this isn't in the spirit of the rules, we can't exactly lock the rosters early in such a short season. The same goes for Division 2.
1.7 Servers
The admin for your match has a list of pre-approved MLUT servers. These servers have been verfied as meeting with MLUT standards beforehand and will be the only servers used for this event. It will be up to the admin to determine which server is most fair for all those involved and his decision is final.

Approved MLUT Servers:
http://forums.prounreal.com/viewtopic.php?t=43258
1.8 Spectators
There will be 2 spectator spots open for all matches. 1 spot is for the admin and one is for uTv. If the admin is serving in both functions, the server will be switched to 1 spectator spot.
1.9 Game Settings
Mutators: Redeemer OFF
Max Team Score: 0
Time Limit: 20 minutes
Weapons Stay: On
Tournament: On
Max Teams: 2
Friendly Fire: 0%
Game Style: Hardcore
Game Speed: 100%
Air Control: 35%
Translocator: On
Bots: Off
Powerups: On

The Tickrate Independant Weapons modification will be running on MLUT servers. Be sure to enable the TIW Minigun and TIW Pulse in the mutators section of your server.

Note: When TIW is enabled you will need to make sure your minigun and pulse binds are changed so they work with it:
Minigun bind: key=switchweapon 7
Pulse bind: key=switchweapon 5


It is the responsibility of BOTH the admin and the players to ensure that all the settings are correct prior to starting the match. Once both teams have clicked in they have agreed to the current settings and no map can be replayed due to settings that are in conflict with those on the rules page.


2. MLCTF Rules

2.1 Captain Selection
Captains will be selected from a list of applicants by the admins. Captains will be required to:

a) Name his/her team.
b) Vote on captain topics in the captains forum.
c) Produce an ordered ranking of the players to the best of their ability.
d) Draft a competitive team to the best of their abilities.
e) Assign an assistant captain to handle captain duties when they are not available.
f) Maintain the teams roster.
g) Set lineups for each map. (if both the captain and the assistant captain are unavailable, it is up to the player with the highest salary)
2.2 Captain Replacement
If 7 or more players on a team agree to the replacement of a captain it is done. The player (of the 7 or more) with the highest salary is then appointed captain or can appoint another player from the team as captain. A captain can also be removed from his duties by the admins at anytime if they deem necessary. At such time a new captain will be appointed.
2.3 Team Creation
Each team will will consist of 12 players. They will be accquired through a draft process on IRC using a bot. The draft order will be decided by lottery and will use the snake format. The player pool will consist of 170 players. This will result in a freeagent pool of 38 players of varying values. Each team will have a salary cap that they can not exceed but also must maintain a roster of 12 players.
2.4 Player Salaries
All players will be listed with a corresponding salary based on rank. Each captain and admin will submit a list ranking the player pool of 186 players to the best of their abilities from 1-186. The 12 captains list's and 10 admin list's will be averaged and the players will receive a total rank from 1-186 and then be given a salary based on a graduated pay scale. We are positive that captains and admins alike will make mistakes in the ranking of the players, but we hope that the list will average out to close to correct after 22 lists are combined.
2.5 Transactions
Captains and assistant captains can add/drop players from their roster at anytime using the MLCTF website. However, teams must remain under the salary cap and also must maintain a 12 player roster. Teams will be locked and unable to make transactions during a match, and will remain locked until the game is over. Teams will be unlocked following the match, unless they were eliminated from the tournament.
2.6 Player Holdout
A player can holdout if they wish. Meaning if they do not wish to play for a team that they have been selected to, they can remove themselves and be added back to the freeagent list. If a player becomes a holdout, they will have 50% added on to their salary and be placed back in to the freeagent pool at random somtime over the following 3 days.
2.7 Inactive Player
If a player misses two consecutive matches, a team can drop him like any other player and contact an admin with an inactivity request. In this case the player will be removed from the league and not be placed back in to the freeagent pool. Thus protecting teams from players who fake being inactive in order to be dropped back in to the freeagent pool without the additional 50% salary increase from being a holdout.
2.8 Conflict Resolution
Any and all problems will be resolved by a vote. All admins have 1 vote and can choose not to vote if they so please. In the hopes of keeping things moving, all open votes have a 24hr window in which admins can place their vote.


3. Illegal Actions

3.1 Server Admin
If a player logs in as a server administrator prior to a match, the player must log out as server administrator when complete, and also reconnect to the server. At no time may a player log in as administrator during the match unless asked by an MLCTF admin.
3.2 Portal Camping
Piston portal camping is illegal. This includes sitting on either side of a portal with a charged piston and/or anything in the spirit of portal camping, such as but not limited to, repeatedly running through a portal with a charged piston.
3.3 Cheats
All hacks, bots, radars and cheats are of course illegal, please use your brain asshats.
3.4 Game Bugs
Exploiting game bugs is illegal, such as but not limited to the armor bug.
3.5 Map Bugs
Exploiting maps bugs is illegal, such as but not limited to dropping flags into areas they are not supposed to be able too such as through walls and/or doors. Drops through visible openings such as but not limited to those on terra, mcswarztly and orbital are legal.
3.6 Taunts
Binding taunts to movement keys is illegal.
3.7 Connections
Any connection fraud is illegal, including but not limited to faking your ping or disturbing anothers connection through any means.
3.8 Skins
Players may not use any skins other than those included in Unreal Tournament and may not alter the appearance of any of these skins by any means.
3.9 Asterix
The admins reserve the right to alter any rule in anyway they see fit if there is a passing admin vote. This is to protect the integrity of the tournament in case of a loophole or something being overlooked. Any infraction of the rules will be looked at on a case by case basis.
Moderated By: MLUT

MLCTF II Features