MLTDM 2v2
1. League Rules            
1.1 League Format

This is a 16 team, double elimination tournament with the winner of the top and lower brackets facing each other for the championship. Once you lose two matches you are eliminated from the tournament.

1.2 League settings

Matches will be a best of three (3), twenty (20) minute maps aside from the finals match which will be best of five (5), twenty (20) minute maps.

AMP is on, belt is on, invisibility is off.
2. Match Rules            
2.1 Map Selection

There are thirteen (13) maps in the tournament. Each match consists of two maps and a tiebreaker, if necessary.

The lower seed team will eliminate a map from the map list followed by the higher seed team eliminating a map from the map list. The lower seed team then picks their map choice from the remaining maps left. The higher seed team then picks their map choice from the remaining maps left. Map selection will be done in the open so each team knows what maps are left on the list. Teams can't pick the same map as each other, as soon as a map is selected it's "eliminated" from the list.

Should a tiebreaker map be needed, the teams shall take turns eliminating maps from the list of unplayed maps until one map remains. The team with the most total frags on the previous two maps will decide whether they want to eliminate a map second or have server/color choice for the tiebreaker. If they have the same frag spread then the lower seed team will get the server or map pick choice. Just to specify, maps that were eliminated but not played in the initial map selection are back in the map list for tiebreaker.

Tournament Finals map selection: higher seed picks 1st map, lower picks 2nd, higher picks 3rd, lower picks 4th, 5th map done by tb map elimination if necessary.

2.2 Server Selection

Each team is to pm an admin at match time what their server choice is among the mlut approved server list. The first map will be played on the higher seed's server choice and the lower seed's map choice and vice versa for the 2nd map. Teams are not allowed to change their server choice once they have been told where to go by the admin for the start of the first map.

2.3 Server List

Choppa Zone - unreal://216.6.229.163:7777
The PlayHouse #tdmpickups - unreal://68.232.172.48:7777
The PlayHouse II #tdmpickups unreal://206.217.136.10:7777
The Continuum - unreal://68.232.164.128:7777
Umad - unreal://66.150.221.91:7777

2.4 Color Choice

During all matches, the team that has not chosen the map to be played is allowed to choose color.
3. Forfeits            
Forfeit Loss - 15 Minutes

If Team B cannot field a team of two (2) members fifteen (15) minutes after Team A has provided two (2) clicked members, provided that it is after the designated match start time or arrival of an admin, whichever is later, Team B forfeits their map pick and Team A receives points for the win.

Forfeit Loss - 25 Minutes

If Team B cannot field a team of two (2) members twenty-five (25) minutes after Team A has provided two (2) clicked members, provided that it is after the designated match start time or arrival of an admin, whichever is later, Team B forfeits Team A's map pick and Team A receives points for the win.

Forfeit Loss - Between Maps

If, between maps, Team B cannot field a team of two (2) members ten (10) minutes after Team A has fielded two (2) members, provided an admin is present and all two (2) members of Team A signal their presence, Team B forfeits the map and Team A is awarded points for a map win.
4. Game Rules            
4.1 Cheats

All hacks, bots, radars, and cheats are illegal. This includes, but is not limited to, any kind of automated aiming bot, a trigger-bot, any form of radar, server-crashing bugs and tools, packet loss and latency inducing devices, external timers, HUD timers (besides the one PURE provides), and anything in that same vein or spirit. Please use your brain. All violations will result in an PERMANENT EXPULSION for the offending player from MLUT and all MLUT related events. It will also result in a forfeit loss of the match in question for the offending team.

In addition, players can be convicted of the above without being caught by server cheat protection. Admins reserve the right to take into account all evidence regarding said player, including but not limited to: demos, screenshots and server logs.

4.11 Taunts

Excessive use of text taunts is illegal. Using taunts bound to movement keys, firing keys, weapon switch keys, or any other frequently used bind in the game, is illegal. Issues will be handled on a case by case basis.

4.2 Skins

Players may not use any skins other than those included in a default installation of Unreal Tournament, and may not alter the appearance of any of these skins by any means.

4.3 Spectators

Should any players be spectating a game without the consent of an administrator, they risk a possible suspension from league play. Should they be a member of a team playing in that match, the offending team will receive a forfeit loss for the map in question.

4.4 Server Admin

If a player logs into a server as administrator prior to a match, the player must logout when complete, and reconnect to the server. At no time may a player login as administrator during the match. Doing so will result in a forfeit loss for the map in question for the offending team, and a possible suspension for the offending player.

4.5 Connection Fraud

All connection fraud is illegal, including but not limited to, faking your ping or disturbing anothers connection through any means. Any violations will result in a forfeit loss of the map in question for the offending team. The offending player will be suspended from play for the current season with the possibility of a longer ban.

4.6 Aliasing

A player may not use multiple identities over the course of the season. The name a player uses must be identical to that tracked by the admins and the alias they signed up as. If at any time a player refuses to use the name they signed up with when asked by an admin to change it during a match, they will be denied permission to play. Repeated offences will result in a player being suspended from play for the rest of the season.

4.7 Ringing

Using a ringer (a player not on your eligible roster, who is generally posing as an eligible player) is a serious offence. Using a ringer will result in the offending player, as well as any captains or co-captains present, being banned indefinitely. In addition, the team will forfeit the maps in question and be disqualified from play for the remainder of the season.

4.8 Portal Camping

Piston portal camping is LEGAL. Since you can kill your teammates and it requires "teamwork" to be done successfully, it is allowed.

4.9 Player Drop

Intentionally disconnecting from a server is not allowed and will be up to admin's discretion to determine this. (ie: disconnecting a player towards the end of a map to better hold a small lead)

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The admins reserve the right to alter any rule in any way at any time as they see fit if there is a passing majority admin vote. This is to protect the integrity of the tournament in case of a loophole or something being overlooked.
Moderated By: MLTDM2v2 I Admins

MLTDM2v2 I Features