MLTDM 2k4 Europe II
1. League Rules
These are the official rules for MLTDM 2k4 Europe. These rules will NOT be changed. In the event that a loophole or poor foresight severely threatens the integrity of the league, the admins may modify these rules, upon majority vote, for the benefit of this league. Any major rule change will be announced on the news page and will be up for discussion. If you are a captain or would like to be a captain, take the time to know the rules. Rules will be strictly enforced.

Note that if a player is found severely abusing the league, regardless if its covered in the rules, said player could be removed from the league upon majority admin vote.
1.1 League Format
6 Teams in 1 group. Every Team plays against all other teams in the group stage.
The best 4 teams advance to the playoffs.
Groupstage is played Best-of-3. Playoffs is played Best-of-5.

Matches will take place on Sundays by default but you are free to schedule in the given week.
1.2 League Point Format
Teams will be awarded 9 points for winning a match without map loss (aka 2-0) and 7 points if the opponent wins a map and a decider is required (aka 2-1).

3 point for a 0-2 match loss and 5 points for a 1-2 match loss.
A no-show counts as 0-2 loss.

The 4 teams with the most points at the end of the group stage will advance to the playoffs. In the event of a tie, the team who has recorded the most match wins (not map wins) will advance. Should both teams have an equal number of match wins, the team that won the head-to-head matchup between both teams will advance.
2. Match Rules

2.1 Servers
The admins are responsible for having at least one MLTDM server available for each match that meets the Server Settings requirements (see next section). PM your match admin 10 minutes before match time if you have a server preference and the admin will try to accommodate your request. If the server is NOT MLTDM approved, but is setup correctly, (mapvote, anticheat, etc.) it will be allowed only if both captains AND the match admin agree.

MLTDM servers must be approved by MLTDM Admins. All server passwords and information must be disclosed to admins for fair and efficient play on-season and during the off season in #MLUT.Europe

Approved MLTDM Servers:
ut2004:// pw: utleague
ut2004:// pw: mlut
ut2004:// pw: cKwned
2.2 Map Selection
Map list:

Each round of the regular season will consist of 2 maps selected from a predetermined map list (see next section). Each team will select 1 map from the list for that round and disclose their selection to the match admin 30 minutes before match time. Once the match admin has announced each team's map selection, neither team may change their map choice. The one exception to this is if both teams pick the same map. Should this happen, the admin will allow both teams to resubmit their map selection. If both teams decide not to change their map selection, that map will be played twice. However, if both teams change their map pick but end up picking the same map once again, the map that was selected by both teams initially will be the first map played and the map that was selected by both teams the second time will be the second map played for the match. The team listed first on the site will have their map pick played first on the second team's server choice.
You may not choose the same map twice during the group stage. Decider Map is not restricted to whether you chose this map before or not.
In case of decider map, the map is chosen by elimination, the team with the the least overall frags starts to eliminate the first map.
2.3 Forfeit Loss
Fielding players is an important aspect in MLTDM. There are two scenarios as to forfiet issues when a team cannot field 4 players.

When Match Admin is present:

- If a match admin is present within 15 minutes from the start of match time (as described by the MLTDM Schedule), then both teams will have 15 minutes from the arrival of an Admin to field 4 players.

When Admin is not present:

- Matches without Match admins can occur. If an admin is predetermined to be not attending a match, then both teams have 15 minutes from the start of the match time as described in the MLTDM schedule to field four (4) players. If 15 minutes from the start of match time has passed, and an Admin has not shown up (and they were supposed to), teams can screenshot an F1 stats to show admins that their entire team has been in the server for 15 minutes and the other has not. If a forfeit issue arises, then admins can take a look at the screen shot to determine who gets the forfeit.

If neither team can field 4 players in any circumstance, both teams will receive forfeit losses for both maps. In the event that a team cannot field 4 players 10 minutes after the completion of a map admin or no admin, then that team will receive a forfeit loss for that map. It is possible for both teams to receive a forfeit loss if neither team is ready.
2.4 Rescheduling
Each ML team is given (2) WildCards , these WildCards can be used to re-schedule an official regular season match for whatever reason.

WildCards are only used in the regular season. WildCards must be used to re-schedule a match unless both captains agree on a reschedule. An Admin may only alter the conditions of a WildCard after a review with the other Admins and both team captains.

Teams are suggested to only use WildCard when real problems arise, such as connection problems in their team, or un-forseen issues with schedule or date.

When a WildCard is used, the team may PM an MLTDM Admin in up to 15 mins from (so if match is at 20:00, you have until 20:15 to use a WC) the original match time to start the process. The team captain must talk with the opposing team and immediately re-schedule the match to another day and time. The re-schedule must occur before the regular season ends. Both teams must agree to the re-schedule date and have approval from a MLTDM Admin. Everyone is busy these days, and we all must make sacrifices for the others in order to have a functioning league.

- WildCards are not allowed during the Playoffs.
- Once a WildCard is used, the opposing team cannot use a WildCard to re-schedule the WildCard match.

Consequences :

- If the team using the WildCard fails to propose a re-schedule date within 2 days after the match, the Admins have the right to hand out a forfiet loss for that team
- If the opposing team fails to respond with discussion to the WildCard using team within 2 days after the match, the Admins have the right to hand out a forfiet loss for that team.
- If neither team can come to an agreement, the Admins will force the match to the nearest match date, on the time slot that only has one match playing. Both teams can risk a forfiet loss if they do not show. The admins can force the match to a later date than the next match date if needed.
2.5 Server Crash
In the event that the game server crashes during a match, the match will restart with the amount of time that was remaining when the server crashed. If the score was tied prior to the crash then any overtime played in the restart will be official. If the match was not tied any score made prior to the crash will be added to the score once the clock reaches 0:00. If overtime is required at that point, teams will have +5 minutes to end the map.
2.6 Server Settings
Required Mutators:
Anti TCC 2009 Release 6, UTComp 1.7a, No SuperWeapon,

Server Settings:
Allow Behind View: Off
Allow Weapon Throwing On
Weapons shake view: Off
Time Limit: 20 minutes
Sudden Death Overtime: False
Friendly Fire:100%
Force Respawn: On
Tick Rate : 40-60
Spawn Protection Time: 0
Weapon stay: Off

It is the responsibility of all participants, admins, captains, and players to ensure that all the settings are correct prior to starting the match. Once both teams have clicked in they have agreed to the current settings and no map can be replayed due to settings that are in conflict with those on the rules page. If serious errors are missed the admin staff will make a ruling based on a case by case scenario.
3. Team Rules

3.1 Captain Responsibilities
Captains will be selected from a list of applicants by the admins. Captains will be required to:

a) Name their team.
b) Draft a competitive team.
c) Assign a co-captain.
d) Maintain the team's roster.
e) Make team decisions, such as lineup, map, and server.
f) Remind your teammates to record demos of official ML matches.
g) Take screenshots of their matches and provide them to the admins.
h) Collect evidence and provide it to the MLTDM admins when accusing another team of breaking the rules.
i) Create a team channel.
j) In the event MLTDM has MLTDMServ, the captain have the option to notify admins of server choices, map choices, etc. by using it

In the absence of the official captain, the co-captain will act as the captain. In the absence of both the captain and the co-captain, the available player with the highest salary will act as captain (can be admin overridden).
3.2 Captain Replacement
Should a team be unhappy with their team captain, they may hold a team vote of non-confidence to remove him. If 4 or more players on a team agree to the removal of a captain, the captain will be removed from the league. The co-captain or player with the highest salary on the team will then become captain, or he may promote another player to the role of captain/co-captain (can be admin overridden).

This vote must be logged and documented. It can also take place in the Admin channel for official logging (contact an admin).

Should a captain not take his or her duties seriously, he may be removed from his position as captain by the league and may face suspension.
3.3 Team Creation
Each team will consist of six (6) players. They will be acquired through a draft process on IRC using a bot. The draft order will be determined each round by the team's overall salary up to that point in the draft. The team with the lowest overall salary will draft first each round. Each team will have a salary cap that they cannot exceed, but they also must maintain a roster of 6 players at all times.

If a team drops below six (6) players for any reason, the spot(s) on the roster MUST be filled to bring the team back up to six (6), even if it requires dropping additional players to free up salary.
3.4 Player Salaries
All ML players will be listed with a corresponding salary based on their skill ranking.
3.5 Transactions
Trading is allowed using the Free Agent Pool in MLUT. Once a team is mathematically eliminated from the playoffs, their roster will be locked and they will be unable to trade for the remainder of the season. This is to prevent team dumping once a team is out of playoff contention. Captains are encouraged to protect their players and not take any trade offers lightly. Try to consider the integrity of the person offering the trade, whether the trade is fair and balanced to the rest of the teams in the league, and most of all, whether the trade actually helps your team's chances of winning the MLUT Championship. Admins reserve the right to amend any trades deemed inappropriate.

First off: Trades must occur within pricing brackets. These brackets are as follows, though by no means are they completely rigid. For the benefit of activity trades that arent within the brackets will be allowed too, depending on the case.


Trades must also be within the teams total salary cap of 4000$.

Every team MUST have 6 players (5 + 1 Captain), so you can't trade 2 lower rated players for 1 higher rated player for example.
3.6 Player Holdout
If a player feels he is being treated unfairly, he may present his case to the admins and we will contact both him and his captain to resolve the dispute. Should an inquiry find that the captain is at fault, the player will be returned to the free agent list at his current salary.

The team can not reacquire that player and the spot on the roster MUST be filled to bring the team to 6, even if it requires dropping additional players to free up salary.

Note that if a captain or co-captain removes themselves from their roster, they will be removed from the league and possibly future leagues.
3.7 Player Inactivity and Insubordination
If a player misses 2 consecutive matches, a team can drop that player and contact an admin concerning an inactivity drop. The player may be exchanged for a player of that captain's choosing from the FA pool. This player is now inaccessible for any trade transactions. If the inactive player returns later in the season before the roster lock date, the player's original team gets first choice as to whether or not they'd like to re-add that player to their roster.

If a player is found to be not showing or refusing to play for a certain team due to their dislike of the team or its captain, then that player may be removed from the league entirely per captain request and legitimate evidence against that player. Everyone is drafted to unexpected teams at times. The draft process is meant to make the league as balanced and interesting as possible, not to stack teams. If you will only play for certain players or captains, then do everyone a favor and simply do not sign up.
3.8 Multiple Teams
No player may play for any team other than the one they are listed under on the MLUT website. Any player caught breaking this rule will be removed from MLTDM. Captains who attempt to violate this rule will be removed from the tournament and have any maps played with the violating player forfeited to the opposing team.
4. Game Rules

4.1 Cheats
All hacks, bots, radars and cheats are illegal. This includes any kind of automated aiming bot, a trigger bot, any form of radar, server-crashing bugs and tools, using packet loss and latency inducing tools, HUD timers, and anything in that same vein or spirit. Please use your brain. All violations will result in an PERMANENT EXPULSION for the offending player from MLTDM and all ML related events. It will also result in a forfeit loss of the match in question for the offending team.

In addition, players can be convicted of the above without being caught by server cheat protection. Admins reserve the right to take into account all evidence regarding said player, including but not limited to: demos, screenshots and server logs.
4.1a Skins
Players may not use any skins other than those included in a default installation of UTComp 1.7a, and may not alter the appearance of any of these skins by any means.
4.1b Demos
Every player must record a demo if server-side demos cannot be taken for any reason of each map played and keep this demo for 1 week after the match. If a player joins the server after the start of a map, it is his responsibility to ensure that he starts recording a demo before commencing play. Demo managers (UTComp) makes this automatic, though you should always check it is recording or typing demorec.

Requesting Demos:

If foul play is suspected in a match, a captain must submit an inquiry directly to an admin no later than 24 hrs from the start of the match. The player making the accusation of foul play should submit their own demo with a few details, such as specific times which are fishy. Failure to do so will result in no action being taken. The admin will then request the demo from the accused and give it to the accuser. If the accuser still feels after reviewing the demo that foul play was involved then the admins will investigate.

Each team can request a maximum of 1 demo per map of the opposing team. More demos can be requested only if the match admin agrees something fishy is going on.

Should the accused be unable or unwilling to provide a demo, the following punitive structure will be followed:

1st Offense: The map(s) in question will be forfeited (or replayed) according to the opposing team's captain's discretion and the player(s) in question will be officially warned.

2nd Offense: The map(s) in question will be forfeited (or replayed) according to the opposing team's captain's discretion and the player(s) in question will be suspended for 1 official match.

3rd Offense: The map(s) in question will be forfeited (or replayed) according to the opposing team's captain's discretion and the player(s) in question will be removed from the season.
4.2 Server Admin
If a player logs in as a server administrator prior to a match, the player must logout when complete, and reconnect to the server if necessary. At no time may a player login as administrator during the match. Doing so will result in a forfeit loss for the map in question for the offending team, and a possible suspension for the offending player.
4.3 Connection Fraud
All connection fraud is illegal, including but not limited to, faking your ping or disturbing another's connection through any means. Any violations will result in a forfeit loss of the map in question for the offending team. The offending player will be suspended from play for the current season with the possibility of a longer ban.
4.4 Aliasing
A player may not use multiple identities over the course of the season. The name a player uses and that will be tracked by the admins defaults to the name they used to sign up. If at any time a player refuses to use the name they signed up with when asked by an admin to change it during a match, they will be denied permission to play. Repeated offenses will result in a player being suspended from play for the rest of the season.

If a team is playing with a certain theme, they must post that theme and who the players are in the MLTDM forums. The Admins will then run a quick IP check before the match to confirm. Failing to do this will result in the above consequences.
4.5 Ringing
Using a ringer (a player not on your eligible roster, who is generally posing as an eligible player) is a serious offense. Using a ringer will result in the offending player, as well as any captains or co-captains present, being banned indefinitely. In addition, the team will forfeit the maps in question and be disqualified from play for the remainder of the season.
4.6 Taunts
Excessive use of text taunts is illegal. Using taunts bound to movement keys, firing keys, weapon switch keys, or any other frequently used bind in the game is illegal. First violations will result in a warning. ANY Repeated offense will result in the player being removed from the player list for the current season.
5. Administration

5.1 Administrative Powers
All MLTDM admins have the power to make any changes to information on the MLTDM 2k4 Europe website with a vote. Should a captain or player notice any mistakes, he or she may contact an admin to make any changes. Should a captain, player or other admin feel that an admin is abusing their power, he or she may file a grievance with the MLTDM Head Admin. The MLTDM administration will then look into this claim.
5.1a Tolerance/ Admin Harrasement
Admins have the right to suspend players due to failure to cooperate, verbal harassment, and purposely inconveniencing any admin. Admins are using their free time to run the league and should be treated with respect.

Suspensions will be handed out as follows:
- First suspension will be for one map
- Second suspension will be for one match
- Third suspension will be for one week

If a problem arises with your match admin, take it up with another admin and/or the head admin.
5.2 Conflict Resolution
Any major problems will be resolved by an admin vote. Admins can choose not to vote if they so please. In the hopes of keeping things moving, all open votes have a 24 hour window in which admins can place their vote. There may, however, be exceptions to this 24 hour window, should the vote be for something that does not require immediate resolution.
5.3 Conflict of Interest
Admins are not allowed to vote on any issues that involve a team that they are a member of. They may provide feedback and their input, but their vote will not count in determining the final outcome.
5.4 Sportsmanship
Any player using racial slurs or insulting remarks toward another team or player while in an official match will be removed from the match. Any repeated offenses will result in the player being removed from the player list for the current season.

Please be nice and thoughtful to your fellow league teams and players. We are all in this for fun and competitive play, being a better player does NOT give you the right to belittle others.
Moderated By: MLTDM 2k4 Europe Admins

MLTDM 2k4 Europe II Features